Archive for the ‘Strategy’ Category

4 Reasons Why Your Team Needs a Tactical Paintball Sniper

Feb
19

There are three rumors I wish to dispel. Right here. Right now. Yes, Virginia, there is a Santa Claus. Area 51 is housing unidentified flying objects. And, yes, there is such as a thing as a tactical paintball sniper. Ok? Ok. Now that we’ve dealt with that, here are four reasons why you need two players on your team, trained and ready as paintball snipers. Check out the acronym – FEDEX.

Frustrate

A player truly skilled in the art of camouflage and sneakiness possesses the ability to covertly flank or enter enemy lines. Once that player has achieved optimal positioning, he exercises his patience and begins the waiting game. A “one shot, one kill” attitude serves to allow him remain hidden and pick apart small fire teams of three targets or less. But frustrating the opposition requires discipline and silence. The psychological effect of a single round coming from behind and eliminating one player is very advantageous. And, ideally, your sniper is using a very quiet marker such as an Ion or Autococker. They literally fire off one whispering shot and remain silent. It takes practice, a strong mind and time. But it pays off.

Educate

A traditional and critical role of a military sniper is gathering information. The same can be said of the paintball sniper. Sending a sniper to a concealed position with the intention of reconnaissance only can create opportunities that will be missed amidst battle chaos. This role is most helpful in scenarios with objectives that lend themselves to intelligence and recon. Additional equipment that makes this role more effective would include simple two-way radios linking back to command.

Detonate

With his full arsenal of “sneak-tuitiveness”, the paintball sniper has the resources to execute “behind-the-scenes” tasks and objectives as the battle rages. A team with a couple of members who are fast, lightly equipped and invisible can be directed to insert, retrieve or detonate specific objectives that require precision. A simple example is the classic “capture-the-flag” objective. The sniper and his cover-man egress around the perimeter and in behind the objective while a larger force executes a frontal assault. The sniper team does not engage if at all possible. While it’s rarely this simple, the point is having players trained and ready to utilize stealth to achieve these results with minimal engagement.

Exterminate

It doesn’t matter. Any role on your woodsball team is going to need to pull it’s weight and the most commonly used metric is the number of eliminations per player. A sniper is no different. We expect them to exterminate opposition. When trained well, they can do this in spades. Let me introduce another aspect of the metric. In addition to straight up eliminations, factor in the number of shots fired to achieve one kill. A skilled tactical paintball sniper may very well count fewer eliminations than the full-auto demon who used a case of paint. (That’s totally cool by the way. And that’s their role.) A skilled paintball sniper will maintain a low shot:kill ratio while engaging high-value targets using unconventional tactics. They will reduce the opposing force while achieving other goals.

The role and training of the paintball sniper I have described is not left to “walk-ons” or inexperienced players. They need training. Without training, they are little more than camo-dudes with less gear. They may actually be a hindrance. Trained and practiced, they will be highly valuable assets.

If you’ve read this far, it means you get jazzed about the skills of the tactical paintball player, particularly skills like camouflage, stealth movement and one-shot eliminations. That’s what I love too. Plenty of other players will tell you what’s NOT possible so I created the training course and resource entitled “Tactical Paintball Sniper” to show you what IS possible, given the right training. Elevate your arsenal of paintball woodsball tactics and learn from world-renowned experts sharing their knowledge.

Article Source: http://EzineArticles.com/?expert=D._A._Kramer

The legalities of robot sheep in paintball – an overview

Feb
1

Us Hostiles are a varied bunch….some Brits, some Americans, an Austerrrralian, some Romanians and the odd Gypsy. But no matter where we are from you can guarantee that we are highly trained. From our military members, our street fighters, ruffians, vagabonds and cut throats we have developed some highly innovative tactics.

When Spetnaz got wind of our hybrid techniques they were naturally curious, but we didn’t quite trust them. So now their all dead.

The same goes for the Welsh spec op’s unit that tried to infiltrate one of our meetings. Officially known as the Welsh Attack and Nuclear Kill squad or W.A.N.K.

As part of our defenses we have specially designed robot sheep that keep watch on the perimeter where ever we are. We heard a Baaa and BOOM! Next thing you know bits of wank all over the place. Not our fault. The sheep are only designed to explode when they feel under threat.

So the moral is, don’t try and steel our tactics. But we are a charitable bunch, so we’ll give you a few free pointers.

A very good way to beat another team is to assassinate them before they’ve arrived at the game. In paintball this is considered ‘unconventional’ or ‘murder’ but we don’t care for silly old traditions.

The best way to do this is by replacing their markers at a previous game with highly poisonous snakes. As soon as they go to test their gear the night before, load a python with 200 paintballs and attach an air tank to it’s ass, their brown bread. Hoo Rah.

Another tactic is to leave your paintball markers at home and bring actual guns. It’s a short day but a guaranteed win.

More of these tactics can be found in the ‘big book of bad ass tactics and naughty behavior’ only available when you join the Hostiles.

So what are you waiting for?

(girly men need not apply……unless your really girly, we’ve had a few beers and you do what your told).

Executive Junior Chief Co-Strategy Manager, Hostile Intentions

4 levels of tactical thinking

Jan
17

Paintball is a game of angles.  We all know the most satisfying kills are when you bunker someone or manage to shoot someone in the side or back when they are unaware you are even there.  The challenge as a player is that the pressure and intensity of being in a gunfight gives us tunnel vision and even tunnel thinking. Too often we push a bad position or are unaware of threats or unaware of opportunities opening up elsewhere because we are so focused on trading paint with the immediate opponent.

In order to be a rounded tactical player you should constantly be thinking on three levels. Level four is only for big games.

1.    Gunfighting thinking: is thinking about the immediate opponent or opponents. This is primarily a solo skill where you are focused on eliminating players by trading paint.  While this is not the best way to win a match or battle it is an essential skill that especially at the start of a game has to happen before other opportunities open up. Gun fighting thinking is staying tight, using your cover to its best advantage, shooting from different positions out of your cover,  snap shooting, your accuracy and rate of fire etc.

2.    Angle thinking: is much more team orientated, at this level you are thinking about movement both yours and theirs. You are thinking about the angles and positions that will give you and your team mates an advantage over your opponents and also what angles and positions they could move to get an advantage on you or your team mates, few pieces of cover offer 180o protection. This is a complex skill, which requires chess-like tactics; thinking in advance eg: “If I move right will I get a better shot on him? Are any other enemies who could threaten me once I get to that position? Where will I go next if I get him out? When I get there I will have a superior spot controlling the right flank but who is protecting my left?” And so on.  Especially as most people usually think tunnel vision and mainly focus on one opponent, thinking and working as a team, threatening opponents from multiple angles give you a tremendous advantage. Team work and communication are very important at this level, obviously you can’t get multiple angles as a solo player. You will need to give cover fire, control lanes to limit enemy movement, communicate enemy positions, move aggressively etc

3.    Battlefield thinking: is being aware of what is happening everywhere on the field.  Regularly I see players focused on pushing the flank they are on engaging in tough fire fights when the enemy have lost key positions on the other flank allowing them to surround the enemy with ease but they are unaware of the opportunity. Likewise I have seen teams unaware their other flank needs reinforcing or worse has fallen and the enemy circle around behind them.  At walk-ons my goal is almost always to make it to the enemies back corner and clean them out from behind. As a result I am always looking for the weak flank and as a result sometimes I notice it’s not their flank that is weak it is ours. The point is you must always be watching. On fields where vision is not great listen for fire, but most importantly communicate with your team mates,  I have been known to fall back and run to the other side of the field to get reinforcements rather than struggle with not enough players to do the job.

4.    Commander thinking.  This level is for big games especially if you want to lead a squad. At big games there tends to be herd thinking; people are looking for a gun fight and they mass towards them. A leader needs to think out of the box and think “is there a better position to attack from? Can my squad hike 100m around the fight and flank or better still attack from behind? Can we cut off or weaken their reinforcement supply line giving our forces in a main battle the advantage?”  In a big game half a dozen more players in a frontal assault make little difference but with flanking, penetrative moves they can be devastating or at least provide a major distraction and thorn in the side of the enemy force. Of course the number one question to ask is what is the most productive thing we can do to to get our teams scenario objective or to stop the enemy getting theirs.

It is all about presence of mind, to check all the levels of thinking even though you may be in a gun fight.